![]() Reaching the conclusion of the game, little is explained to us, but we feel moved by the strange, morose, and gorgeous journey we took through alien deserts, cities, and ruins to get there. We are entranced by how deeply beautiful the design, music, tone, and overall experience is. We are struck by the depth of the world we catch glimpses of in the window-like panels. We are surprised by the puzzles, how they can be so difficult to solve, but feel quite simple and natural in the end. The first time you play this game you can be struck quite quickly with awe. We, as gamers and developers, could learn from Gorogoa the importance of quiet and contemplative awe. ![]() However, Gorogoa inspires something else in us that is far more elusive and possibly far more valuable: Curiosity is an important skill (useful in many areas of life) that we intuitively want lots of practice with (think of all the puzzle games). Like with most puzzle games (though Gorogoa is certainly not like most puzzle games), we exercise our curiosity for solutions and for digesting lots of detail. ![]() We get some meaningful practice with curiosity. The designer of Gorogoa, Jason Roberts, has shown gamers and developers a new kind of gaming experience that the art form of games could learn from.Īs an experience, Gorogoa offers a lot. Of course, Gorogoa is important to the progress of video game development. You can switch the positions of these beautiful panels and explore some interesting vistas as you figure out the otherworldly logic of the game. In Gorogoa you control up to three square panels, like windows into different locations and eras of another world. Place the stained glass circle over the wagon wheel, and the fixture will move the stained glass.Gorogoa is a puzzle game that uses simple mechanics and profoundly efficient world-building to make a unique and complex gameplay experience. Then click the down button to reveal a boy pushing a wagon and placing candles on a stack of stones. This time, you need to go back to the middle-aged man's tools and zoom into the candle as you did with the bell. Moving the stained glass wheel works similarly to the golden wheel puzzle. However, you have to position the staircase upside-down to work correctly. The illustration with the staircase is on the left side of the stained glass circle. If you zoom out from the broken wall passageway, you will discover an assortment of stained glass illustrations similar to those on the golden wheel. Fortunately, the staircase is not far from reach. The puzzle leading to the fourth photo requires you to create another staircase leading to the left, from the boy to the adjacent portrait. The fourth photo in Chapter Four of Gorogoa. Luckily, you can use the middle-aged man's bell for this task. First, however, you need to move the picture to align with the passageway in the third photograph. See the upside-down picture of the man holding the bell? The hidden passageway lies there. After that, zoom out again, and you'll see four different illustrations arranged in a circle. First, you have to zoom out of the staircase panel to reveal a new picture of a man holding beads. This route may seem odd at first, but not to worry, there is a hidden passage that will get you there. The only way to the following photograph is down. These will all become rather important as we continue through the chapter. Second, the middle-aged man will uncover three essential tools: a watering can, a bell, and a candle. First, the staircase panel will transition to nighttime. A lot of animations will happen after you remove this layer. Now that you've made it up the stairs, you can remove the stair panel and follow the boy to the next photo. The third photo in Chapter Four of Gorogoa. And just like that, we have stairs! All that's left to do is overlap them with the boy's panel so he can climb them to the next photo. Next, zoom in further towards the mountain and further towards the staircase. Then, you will see an emblem of a person holding beads. For example, move the map panel to the lower-right corner. Remove the middle-aged man layer to gain access to the whole map.ĭifferent parts of the map will expose themselves depending on the panel's placement. The middle-aged man's thought bubble will then reveal a map. Remove a layer from this panel to see a new scene with a middle-aged man imagining the same thing. Clicking the left button and zooming out back into the young man's room will reveal him dreaming of the young boy falling. ![]() There are a few discoveries you need to make. Now that we established our goal let's examine the other panel. Your goal is to create a set of stairs to get the boy through the doorway in the adjacent photo. He will look at the second photo and imagine a set of stairs. The second photo in Chapter Four of Gorogoa.Īfter clicking on the boy in the first photograph, your first hint to get to the second photo will present itself to you.
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